Taking direction

After a couple of weeks of looking for direction, iterating on various ideas and trying to find the best mix of fun and a short delivery time frame, we finally have it.

We decided to go for a mesh of a first person shooter with a tower defense gameplay.

The idea is coming from our desire to make a shooter game that wouldn’t cause nausea on one hand, but won’t require the player to use unnatural teleport gestures on the other.

We envision our gameplay as teleporting from tower to tower using a single button on the controller that will bring up the holomap and let the player to choose the next destination.

 

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