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Voronium https://voronium.com/ A shooter tower defence game, made for VR Wed, 15 Apr 2020 19:06:42 +0000 en-US hourly 1 https://wordpress.org/?v=6.9.4 Demo post (don’t delete yet) https://voronium.com/review-botanicula/ Sat, 16 Aug 2025 13:32:46 +0000 https://wp.nkdev.info/youplay/?p=67 The post Demo post (don’t delete yet) appeared first on Voronium.

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Prohibere

Striga! Ut custodiant te sermonem dicens – periculi … periculo! Non ego illud numquam. Dixi sunt implicatae. Elatus deinde manubrio! Gus sit amet suum motum. Nescio quando, aut quomodo, nescio quo. Illud scio, amet tortor. Suarum impotens prohibere eum.

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Ego hodie

Sum expectantes. Ego hodie expectantes. Expectantes, et misit unum de pueris Gus interficere. Et suus vos. Nescio quis, qui est bonus usus liberi ad Isai? Qui nosti … Quis dimisit filios ad necem … hmm? Gus! Est, ante me factus singulis decem gradibus. Et nunc ad aliud opus mihi tandem tollendum est puer ille consensus et nunc fugit. Ipse suus obtinuit eam. Non solum autem illa, sed te tractantur in se trahens felis.

No! Hoc non credant? Gus habet cameras ubique placet. Audire te! Non, omnia novit, omnia simul. Ubi eras hodie? In Lab! Et vos nolite cogitare suus ‘possible ut Tyrus de cigarette elevaverunt CAPSA vestris? Age! Tu non vides? Pompeius extrema partem es. Tu omne quod ille voluit.

Tu nunc coci ejus. Tu autem cocus Lab et probavimus liceat mihi sine causa est nunc coci interficere. Reputo it! Suus egregie. Ut antecedat. Quod si putas me posse facere, ergo ante. Pone aute in caput, et nunc interficere. Faciat! Fac. Fac. Fac.

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Voronium Locust Sols – Trailer https://voronium.com/voronium-locust-sols-trailer/ Thu, 11 Oct 2018 11:47:48 +0000 https://voronium.com/?p=1258 The post Voronium Locust Sols – Trailer appeared first on Voronium.

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New visuals https://voronium.com/new-visuals/ Tue, 09 Oct 2018 11:12:23 +0000 https://voronium.com/?p=1251 As we are preparing for our public release in a few days, here are some new visuals we made for the game:  

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As we are preparing for our public release in a few days, here are some new visuals we made for the game:

 

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CopenX Voronium Competition https://voronium.com/copenx-voronium-competition/ Thu, 04 Oct 2018 15:52:25 +0000 https://voronium.com/?p=1283 It was great to have the hype around our both in CopenX last week. We would like to thank all the participants who took part in the Voronium competition we had there. Here are some photos from the day:   And here are the results of the competition: Looking forward to see you on the […]

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It was great to have the hype around our both in CopenX last week.
We would like to thank all the participants who took part in the Voronium competition we had there.

Here are some photos from the day:

 

And here are the results of the competition:

Looking forward to see you on the next event!

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Shields, Grenades, Freeze Tower, and Tractor Beam https://voronium.com/shields-grenades-freeze-tower-and-tractor-beam/ Sat, 15 Sep 2018 18:22:47 +0000 https://voronium.com/?p=1176 We are working hard during the Early Access phase to bring the extra goodies needed for the game to unfold fully. Check out the new features: EMP towers, locust melee attacks, grenades launcher, Strider drone offense and a gravity gun. All these are already available on the Alpha channel!

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We are working hard during the Early Access phase to bring the extra goodies needed for the game to unfold fully.

Check out the new features: EMP towers, locust melee attacks, grenades launcher, Strider drone offense and a gravity gun.

All these are already available on the Alpha channel!

The post Shields, Grenades, Freeze Tower, and Tractor Beam appeared first on Voronium.

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New screenshots for Steam https://voronium.com/new-screenshots-for-steam/ Thu, 06 Sep 2018 13:20:10 +0000 https://voronium.com/?p=1166 The post New screenshots for Steam appeared first on Voronium.

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Shields up! https://voronium.com/shields-up/ Thu, 06 Sep 2018 12:39:14 +0000 https://voronium.com/?p=1141 Unfolding animation and sounds for the new shield  

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Unfolding animation and sounds for the new shield

 

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First official trailer https://voronium.com/first-official-trailer/ https://voronium.com/first-official-trailer/#comments Wed, 05 Sep 2018 11:11:27 +0000 https://voronium.com/?p=1132 With no farther introduction, just put on your headphones and watch it. Here it is:  

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With no farther introduction, just put on your headphones and watch it. Here it is:

 

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Rockets and Shields – adding new weapons https://voronium.com/rockets-and-shields-adding-new-weapons/ Tue, 04 Sep 2018 14:21:24 +0000 https://voronium.com/?p=1121 After our Early Access launch we had a Monday morning coffee to decide what should we do next. We all agreed that now it’s time to make the interaction with the world more interesting. So this week we will be spending experimenting and building different weapon systems for the PDS. The first two are rockets […]

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After our Early Access launch we had a Monday morning coffee to decide what should we do next.
We all agreed that now it’s time to make the interaction with the world more interesting.
So this week we will be spending experimenting and building different weapon systems for the PDS.

The first two are rockets and shields.

  • Rocket launcher – shoots in a ballistic trajectory rather than straight line, and hits multiple enemies by it’s explosion.
  • Shield – a way to defend yourself from the rocks flying at you. In addition to adding a shield we are experimenting with changing the hit area of the rocks so it will be possible to avoid them by steeping aside and dodging.

 

Here are short videos to show you what we have got so far:

 

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Release notes for last updates https://voronium.com/release-note-of-last-updates/ Fri, 31 Aug 2018 10:42:54 +0000 https://voronium.com/?p=1109 Lot’s of polishing + one annoying issue fixed. Here are the major improvements: Aug 30th – Added music to combat scenes and improved sounds all over the game – Improved visuals of game start, when getting out of the cryo chamber – Improved HUDs – updated hitpoint indicator on creeps and towers, new visuals for […]

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Lot’s of polishing + one annoying issue fixed.
Here are the major improvements:

Aug 30th
– Added music to combat scenes and improved sounds all over the game
– Improved visuals of game start, when getting out of the cryo chamber
– Improved HUDs – updated hitpoint indicator on creeps and towers, new visuals for virtual hands
– Autonomous tower controllers – when possessing an autonomous tower they are more intuitive to control
– Improved level selection menu
– Improved landscape visual effects and added sand storms
– Storlyline fixes
– Fixed laser beams being caped
– No more shooting through things

Aug 31st
– Improved game menu
– Remade visuals for prolog (Hit “reset storyline” in the menu to watch, but it will erase your progress)
– Hitpoints/Time-indicator on PDS guns counter recoil
– Added spectator mode
– Added commentaries: Tower down, Strider down
– “Get out of the Console”
– Fix for the PDS arms being on the way when shooting

About the arms being on the way – after watching a few folks playing the game is was clear we must make the arms move away.
The initial idea was to attach the rotation to the headset location, but then you won’t be able to see the beauty of the arm and won’t get same feeling about their size.
Eventually we decided to attach the rotation to the guns, so you still have the chance to look around and see the mech arms around you.
Please tell us in the comments what do you think of the fix?

Here is a cool drawing Moyasisyamo sent us to explain the arms issue:

Thanks Moyasisyamo!

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