The post Taking direction appeared first on Voronium.
]]>We decided to go for a mesh of a first person shooter with a tower defense gameplay.
The idea is coming from our desire to make a shooter game that wouldn’t cause nausea on one hand, but won’t require the player to use unnatural teleport gestures on the other.
We envision our gameplay as teleporting from tower to tower using a single button on the controller that will bring up the holomap and let the player to choose the next destination.
The post Taking direction appeared first on Voronium.
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